Chapter 7 - Animation and motion with
Blender
Do you know that even when rendering a single image in Blender, you
handle animation? One of the primary purposes of Blender is to create
animations, and it has lots of features and tools to create motion
graphics.
In this chapter, you will learn how to create an animation using one of
the animation foundations, which is the keyframe. The keyframes allow
us to mark a certain property in time for animation. A key component of
animation consists of having objects with multiple keyframes in a
Timeline. That allows us to work with something called interpolation.
We will cover how to manage and use those keyframes for interpolation-
based animation. Here is a list of what you will learn in this chapter:
How animations work in Blender
Controlling and managing frames and length for animations
Choosing the FPS for animations
Add/Remove and manage keyframes
Creating simple animations with keyframes
Adjusting animation timing
Making linear animations using curves